Draw Key Frames for an Animation
Green highlight

Draw key frames to plan a short animation by sketching main poses, timing each frame, and testing motion with simple flipbook flips.

Orange shooting star
Start Creating
Background blob
Challenge Image
Skill Badge
Table of contents

Step-by-step guide to Draw Key Frames for an Animation

What you need
Binder clip or rubber band, eraser, paper, pencil, small stack of paper or index cards

Step 1

Gather all your materials and find a flat workspace where you can sit comfortably.

Step 2

Pick one very simple action to animate like a jump a wave or a blink.

Step 3

Decide how many seconds your animation will last pick 1 to 3 seconds to keep it short.

Step 4

Choose how many key frames you will draw aim for 3 to 5 big poses.

Step 5

On the first sheet lightly sketch the starting key pose of your action.

Step 6

On a different sheet lightly sketch the ending key pose of your action.

Step 7

On separate sheets sketch the main middle key poses that show big changes between start and end.

Step 8

Number each sheet in order with a small number in the top corner.

Step 9

Decide how many counts you will hold each frame when flipping try 1 to 3 counts per frame.

Step 10

Stack the sheets in order and clip or band them together at one edge so they flip easily.

Step 11

Flip the stack quickly with your thumb to watch the motion.

Step 12

Use a timer or count out loud to measure how long the flip takes and compare it to the time you planned.

Step 13

Erase and re-sketch any key pose that looks wrong until the motion feels right.

Step 14

Draw cleaner final versions of each key frame on fresh sheets if you want neater art.

Step 15

Share your finished flipbook animation on DIY.org

Final steps

You're almost there! Complete all the steps, bring your creation to life, post it, and conquer the challenge!

Complete & Share
Challenge badge placeholder
Challenge badge

Help!?

What can I use if I don't have lots of loose sheets, binder clips, or a timer?

If you don't have loose sheets use index cards or cut pages from a notebook, replace a binder clip with a clothespin or stapler to hold the stack at one edge, and use your phone's stopwatch as the timer.

My flip looks jumpy or the action isn't the right length—what should I check?

Check that each sheet is numbered and stacked in the correct order, make sure the edge is securely clipped so the pages flip smoothly, experiment with different counts per frame (1–3) or flip speed, and erase and re-sketch any key pose that looks wrong.

How can I adapt the activity for different age groups?

For ages 4–6 use 2–3 very simple key poses on thicker paper and hold each frame 2–3 counts, for 7–10 aim for 3–4 key frames with lighter sketches and practice 1–2 count flips, and for 11+ use 4–5 key frames, 1-count flips, and draw cleaner final versions on fresh sheets or digitize them.

How can we make the flipbook more advanced or personal?

Add in-between sketches between your key frames for smoother motion, color the cleaner final versions on fresh sheets, photograph the numbered sheets to create a digital GIF, and then share the finished flipbook animation on DIY.org.

Watch videos on how to Draw Key Frames for an Animation

0:00/0:00

Here at SafeTube, we're on a mission to create a safer and more delightful internet. 😊

Moho Animation Tutorial : Keyframe Interpolation & Motion Graph

4 Videos

Facts about animation and storyboarding for kids

✍️ Key frames became a standard studio workflow in early 20th-century animation so lead artists could set the big poses for teams.

⏱️ Animation timing is a superpower: shifting a pose by just one or two frames can make motion feel snappy or sluggish.

🎞️ At 24 frames per second, one second of smooth animation needs 24 drawings — a whole minute is 1,440 frames!

🧩 In traditional hand-drawn animation, 'inbetweeners' draw the frames between key frames and often do most of the frame-by-frame work.

🔁 The flipbook (kineograph) was patented in 1868 and helped people discover how sequential drawings create motion.

How do you draw key frames for a short animation?

Start by choosing a very short action (a jump, blink, or ball bounce). Decide on the key moments: start, middle, and end. On separate sheets or index cards, sketch the main poses—clear silhouettes help. Number each frame and note timing (for example, 1–3 frames per pose). Stack the pages and flip them to test motion. Tweak poses and timing until the movement looks smooth and expressive.

What materials do I need to draw key frames and make a flipbook?

You’ll need a stack of small papers or index cards, pencils and erasers, a ruler, and a clip or stapler to keep frames together. Colored pencils or markers help read poses. Optional items: a light pad or tracing paper for onion-skinning, a smartphone with a flipbook app to test timing, and a timer. For very young kids, use thicker cards and blunt pencils for safety.

What ages is drawing key frames and simple flipbook animation suitable for?

Suitable for children roughly 6 and up. Around 6–8 years they can draw simple key frames for basic actions. Ages 9–12 can manage more poses and timing details; teens can explore smoother motion, timing charts, and digital tools. Supervise younger kids when using sharp tools. Offer very simple 2–4 frame flips for preschoolers and more frames and in‑betweens for older children.

What are the benefits of drawing key frames for children?

Drawing key frames builds storytelling, sequencing, observation, and fine motor skills. Kids learn timing, cause-and-effect, planning, patience, and iterative problem-solving. It strengthens visual memory and encourages creative choices about pose and expression. Flipbook testing makes abstract motion concrete and boosts confidence. Asking how timing changes mood deepens learning while keeping the activity playful and educational.
DIY Yeti Character
Join Frame
Flying Text Box

One subscription, many ways to play and learn.

Try for free

Only $6.99 after trial. No credit card required