Create three low poly game elements in Blender: a tree, a rock, and a crate, learning basic modeling, coloring, and exporting for games.



Step-by-step guide to create three low-poly game elements in Blender
Getting started - Blender for complete beginners
Step 1
Open Blender and start a new General project so you have a fresh scene to build in.
Step 2
Select the default cube and delete it to clear the scene (press X and confirm).
Step 3
Add a cylinder to make the tree trunk (Shift + A > Mesh > Cylinder).
Step 4
Scale the cylinder to be a short narrow trunk by pressing S then Z then type 0.6 and Enter.
Step 5
Move the trunk up so its base sits on the grid floor by pressing G then Z and dragging it up.
Step 6
Add a cone for the tree foliage (Shift + A > Mesh > Cone).
Step 7
Scale the cone so it looks like treetop by pressing S and making it slightly wider than the trunk.
Step 8
Move the cone up to sit on top of the trunk by pressing G then Z and positioning it.
Step 9
Select the trunk and cone and join them into one object (select both then Ctrl + J).
Step 10
Create simple colors for the tree by opening the Material Properties, making a brown material for the trunk and a green material for the leaves, and assigning them.
Step 11
Make a low-poly rock by adding an Icosphere (Shift + A > Mesh > Icosphere), then go to Edit Mode and use Proportional Editing to grab and move vertices to make a bumpy rock shape.
Step 12
Make a crate by adding a Cube (Shift + A > Mesh > Cube), scale it into a box shape with S, add simple plank lines with Loop Cut if you like (Ctrl + R), and give it a wood-colored material in Material Properties.
Step 13
Select all three game elements and export them for games using File > Export > glTF 2.0 (choose Selected Objects and export as .glb).
Step 14
Share your finished creations on DIY.org so everyone can see your low-poly tree rock and crate!
Help!?
What can we use if the Cone or Icosphere meshes are hard to find in Blender?
If the Cone or Icosphere aren't available, add a UV Sphere and scale it taller for the foliage (Shift+A > Mesh > UV Sphere then S) and use a subdivided Cube (Subdivide in Edit Mode) with Proportional Editing turned on to shape a bumpy rock.
My cone keeps floating off the trunk or the tree parts separate when I move them—what should I check?
Make sure you move the cone up with G then Z until it visually sits on the trunk grid, then select both the trunk and cone and press Ctrl+J to join them into one object so they won't separate when moved.
How can I change this activity to suit different ages?
For younger kids (4–6) simplify by only adding and scaling the Cube, Cylinder, and Cone; for elementary (7–11) keep the steps including Loop Cut (Ctrl+R) for the crate and simple materials; and for older kids (12+) add Proportional Editing in Edit Mode for the rock, more detailed materials in Material Properties, and export to glTF.
How can we extend or personalize the low-poly tree, rock, and crate after finishing the basic steps?
Enhance the scene by adding loop cuts to the crate planks (Ctrl+R), applying an image wood texture in Material Properties for the crate, painting vertex colors on the rock in Edit Mode, and then export the personalized assets as a .glb to share on DIY.org.
Watch videos on how to create low-poly game elements in Blender
Blender 3 - Complete Beginners Guide - Part 1
Facts about 3D modeling and game asset creation for kids
🎨 Blender is free and open-source and is used by hobbyists and professional studios to model, animate, and export game assets.
🌲 Low-poly game trees can use as few as 10–30 faces and still read clearly from a distance in gameplay.
📦 A single small texture (like 128×128) can be reused and tiled across a crate to save memory on mobile games.
🪨 Normal maps let a low-poly rock look bumpy and detailed without increasing its polygon count.
📁 glTF is a compact, modern 3D file format designed for fast loading and broad compatibility with game engines.