Roll your own javascript game engine
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Build a simple JavaScript game engine that handles sprites, keyboard input, movement, and collisions, then test it by creating small playable games.

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Step-by-step guide to roll your own JavaScript game engine

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JavaScript Game Development Course for Beginners

What you need
Adult supervision required, basic knowledge of keyboard keys, plain text editor or code editor, simple sprite images or a drawing tool to make sprites

Step 1

Create a new project folder and inside it make two files named index.html and game.js.

Step 2

Open index.html and add a canvas element with an id and link your game.js script.

Step 3

In game.js create an Engine object and write an init function that grabs the canvas and 2D drawing context.

Step 4

Add a startLoop method to Engine that uses requestAnimationFrame and calculates a time delta for each frame.

Step 5

Define a Sprite class with x y width height and draw(ctx) method that draws a colored rectangle or image.

Step 6

Add a loadImage or create placeholder colored sprites and make at least two sprite instances (player and enemy).

Step 7

Add keyboard event listeners for keydown and keyup that record keys currently pressed in an object.

Step 8

Write an update(delta) method that changes a sprite’s x and y based on which keys are pressed and a speed value.

Step 9

Implement a simple rectangleCollision(a b) function that returns true when two sprites overlap.

Step 10

In the loop call update(delta) then clear the canvas then call each sprite’s draw(ctx) and check collisions to respond (like stop movement or reduce health).

Step 11

Open index.html in your browser to test controls and tweak speeds sizes and collision responses until the game plays well.

Step 12

Share a screenshot and a short description of your finished game on DIY.org so other kids can see what you built.

Final steps

You're almost there! Complete all the steps, bring your creation to life, post it, and conquer the challenge!

Complete & Share
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Help!?

What can we substitute if we don't have image files, a keyboard, or a fancy editor?

Use the "create placeholder colored sprites" approach in game.js so Sprite.draw(ctx) renders rectangles instead of images, open index.html with any browser and text editor, and on touch devices add on-screen buttons in index.html that call the same keydown/keyup handlers instead of a physical keyboard.

The screen is blank or sprites don't move—what common mistakes from the instructions should I check first?

Make sure the canvas id in index.html matches what Engine.init queries, that game.js is correctly linked (after the canvas), that startLoop actually calls requestAnimationFrame and computes delta, that update(delta) modifies sprite x/y using your pressed-keys object, and that you clear the canvas before drawing each frame.

How can I adapt the project for younger kids or make it more challenging for older kids?

For younger kids use big colored Sprite rectangles, simple arrow-key controls and fixed speeds in update(delta), while older kids can add loadImage, animated Sprite.draw(ctx) frames, per-sprite health and more precise physics in startLoop and rectangleCollision.

What are quick ways to extend or personalize the finished game from the instructions?

Load custom images with loadImage, add sound effects, track score and levels, spawn extra enemy sprite instances, change collision responses to reduce health or knockback, and then share a screenshot and short description on DIY.org.

Watch videos on how to roll your own JavaScript game engine

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Learn JavaScript to Make Games + Kaplay Library Course

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Facts about JavaScript game development for kids

⌨️ Web games use keydown and keyup events and can detect multiple simultaneous keys so players can run and jump at the same time.

⏱️ requestAnimationFrame is the browser-friendly game loop method that syncs to the screen refresh and saves CPU when a tab isn’t visible.

💥 Collision detection can be as simple as bounding boxes or circles (fast) or as precise as pixel-perfect checks (slower).

🟨 JavaScript was created by Brendan Eich in 1995 in about 10 days and now runs in nearly every web browser.

🖼️ The term “sprite” started with hardware tricks in 1970s–80s arcade systems to draw moving characters quickly.

How do I help my child build a simple JavaScript game engine?

Start with an HTML file and a canvas element, then write a basic game loop using requestAnimationFrame. Model sprites as objects with position, velocity, and draw() methods. Add keyboard listeners to change sprite velocity and update positions each frame. Implement simple axis-aligned bounding-box collision checks and resolve overlaps. Test frequently by making tiny games (e.g., dodger or platformer), refactor code into clear functions, and encourage your child to add one feature at a time.

What materials and tools are needed to build a JavaScript game engine with a child?

You'll need a computer with a modern browser, a simple code editor (VS Code, Sublime, or an online editor like CodePen), and basic image or sprite assets (PNG or SVG). Optional tools: a local web server for file serving, small sound files, and debugging console. Printable cheatsheets for keyboard events and canvas API can help. A quiet workspace and short, planned sessions make learning more productive for kids.

What ages is building a simple JavaScript game engine suitable for?

This activity suits kids roughly aged 10 and up who know basic coding concepts (variables, functions, loops). Younger children (7–9) can participate with strong adult or mentor support, using block-based introductions first or pair programming. Teens and preteens can handle more of the logic and refactoring. Keep tasks bite-sized and hands-on to match attention spans and gradually introduce tougher concepts like collision math and game loops.

What are the benefits of building a JavaScript game engine with a child?

Creating a simple game engine builds problem-solving, computational thinking, and debugging skills while making coding tangible and fun. Kids practice math (coordinates, velocity), design (sprites, levels), and project management by breaking big problems into small tasks. It also boosts creativity, perseverance, and confidence as they play and improve their own games. Short iterations and playful goals keep motivation high and learning consistent.
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