Create a Walk Cycle for an Animation
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Create a simple four frame walk cycle using paper or digital drawing, test timing with flipbook or software, and observe motion principles.

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Step-by-step guide to create a walk cycle for an animation

What you need
Binder clip or rubber band, coloring materials such as markers or crayons, eraser, paper, pencil, sticky notes or index cards

Step 1

Draw a very simple character like a stick figure or rounded shape on scrap paper to use as your model.

Step 2

On the first sticky note or index card draw the contact pose with one foot forward and the opposite arm forward.

Step 3

On the next note draw the down or recoil pose with the body slightly lower and the front knee bent.

Step 4

On the next note draw the passing pose with the legs crossing under the body and the weight over one leg.

Step 5

On the next note draw the up or peak pose with the body slightly higher and the back foot lifting.

Step 6

Lightly draw the same head and torso guideline on each frame so the character lines up across the four drawings.

Step 7

Darken the main lines and add simple color or markings so each frame reads clearly when flipped.

Step 8

Stack the four frames in the correct order and secure one edge with a binder clip or rubber band.

Step 9

Flip the stack with your thumb at a steady speed to watch your walk cycle move.

Step 10

Flip faster and then slower to test how timing changes the feel of the walk.

Step 11

If you use a computer or tablet take a photo or scan each frame into the device.

Step 12

Import the images into simple animation software and play them in a loop at different frame rates to compare timing.

Step 13

Look for motion principles like contact passing and up and down and say or write one thing you notice.

Step 14

Change one small detail in one frame and retest to see how that tweak changes the motion.

Step 15

Share your finished walk cycle on DIY.org

Final steps

You're almost there! Complete all the steps, bring your creation to life, post it, and conquer the challenge!

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Help!?

If I don't have sticky notes or index cards, what can I use instead?

Cut regular printer or scrap paper into index-card-sized rectangles or draw each frame directly on a tablet and then stack/flip the prints or import the images into your animation software.

My flip looks jittery or the character jumps—what went wrong and how can I fix it?

Lightly redraw the same head and torso guideline on every frame, align and stack the four frames carefully, then secure one edge with a binder clip or rubber band before darkening the main lines to reduce jitter.

How can I adapt this walk cycle for younger or older kids?

For younger kids use bigger rounded shapes, fewer details, and only two or three frames to flip by hand, while older kids can add in-between frames and scan each frame into animation software to test different frame rates as instructed.

How can I extend or personalize my walk cycle beyond the basic four frames?

Follow the step to darken and add simple color or markings, change one small detail in a frame to retest motion, add a background or prop, vary flip speed to alter mood, or import and loop the frames before sharing on DIY.org.

Watch videos on how to create a walk cycle for an animation

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Animation For Beginners | Kids Learn How To Animate | Animation Basics

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Facts about animation and motion principles

⏱️ Flipbooks are a great timing tester — flipping about 12–15 pages per second usually makes motion look smooth to your eye.

✋ Animators often use four key poses for a walk: contact, recoil, passing, and high-point — try one pose per frame to build a 4-frame cycle.

🐾 A simple four-frame walk cycle can feel surprisingly alive: many classic cartoons looped with as few as 4–8 frames for each step.

🎞️ Most films use 24 frames per second, but hand-drawn animation often runs 'on twos' — 12 unique drawings per second.

📚 The '12 basic principles of animation' were popularized by Disney animators Ollie Johnston and Frank Thomas in the book The Illusion of Life (1981).

How do I create a simple four-frame walk cycle for a child-friendly animation?

Start by drawing a simple character and a ground line. Plan four key poses: contact (right foot forward), passing (weight shifts), contact opposite (left foot forward), and passing back. Keep proportions consistent and use onion-skin or tracing to align limbs. Test timing by flipping pages or playing frames in software at 8–12 fps. Tweak spacing and limb angles so the motion reads clearly. Repeat until the loop feels smooth and natural.

What materials do I need to make a four-frame walk cycle with kids?

Use paper, pencil, eraser, and a stack of small pages for a flipbook; tracing paper or a lightbox helps keep poses aligned. For digital, use a tablet with a stylus or a computer and animation software like Flipaclip, Krita, or Procreate with onion-skin features. Optional: scanner or phone camera to import drawings, stapler or binder for flipbooks, and a ruler for a consistent ground line.

What ages is a four-frame walk cycle activity suitable for?

This activity suits a wide range: ages 6–8 can try simplified stick or block-figure cycles with adult help. Ages 9–12 can refine shapes, timing, and basic software features. Teens can explore timing, spacing, and polish with digital tools. Supervise younger kids when using scissors, staplers, or devices. Adapt complexity: fewer details and larger shapes for younger children, more frames and software tools for older kids.

What are the benefits of making a simple walk cycle with children?

Creating a walk cycle teaches observation of motion, timing, and cause-and-effect in a fun way. Kids practice drawing consistency, sequencing, and patience while improving fine motor skills and visual storytelling. It encourages problem-solving when poses don’t read correctly and builds confidence as a loop comes together. Try variations—change speed, character style, or add props—to deepen learning and keep the activity fresh.
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