What DOORS is (30 seconds for families)
DOORS is a spooky puzzle/escape game on Roblox. You open doors, read the room, avoid monsters, and ride the elevator out. Runs are short, retries are fast, and most wins come from listening for cues and using items smartly. This guide keeps it simple so kids (and parents) can improve quickly.
→ Make a one-page practice plan: Paste “Create a 7-day DOORS plan with a daily Seek chase and a short Floor 50 drill” into the AI Homework Helper
How DOORS works in plain language
Listen for hints. Flickering lights, whispers, and footsteps matter.
Use cover smartly. Closets and lockers save you — but don’t hide too early.
Carry a light. A lighter or flashlight cuts panic in dark rooms.
Save key items. Vitamins for chase rooms, Crucifix for life-savers, Lockpicks for bad luck doors.
Monsters list (what they do and how to counter)
Monster | Warning sign | What to do (simple counter) | Kid tip |
Rush | Lights flicker, distant roar | Step into a closet/locker right away; pop back out after it passes | Don’t panic-hide too early; wait for flicker |
Ambush | Multiple passes, louder roar, repeated flickers | Hide, exit, re-hide as it returns 2–6 times | Count in your head: hide → out → hide |
Screech | “Tssst!” whisper in dark rooms | Spin and look for it, then stare; flashlight helps | Keep a light source ready |
Seek | Eyes on walls, black goo | In chase, follow the lighted path/arrows, duck under beams | Camera up, ignore hands/fire |
Halt | Sudden blue room prompt | Stop when text says STOP, move when it says MOVE | Short taps are fine; stay calm |
Figure | Floor 50/100, blind, loud breathing | Crouch, move slowly, grab books by sound, heart mini-game in closets | Sound off? Use vibration cues |
Eyes | Purple/blue eye cluster | Don’t look at it; angle your view and walk past | Keep camera low and slide by |
Dupe | Two doors with close numbers | Check the door number before opening | Peek back at the last sign |
Timothy | Random jump from drawer | No threat | Just a tiny scare — keep looting |
Snare | Green floor traps (rooms with plants) | Watch the floor, jump/step around | Go slowly in green rooms |
if kids get stuck, practice one monster at a time — Seek chase and Figure library give the biggest early wins.
Floor by floor: quick checklists that actually help
Floors 1–49 (the warm-up)
Keep a lighter/flashlight ready; buy one if the shop offers it.
When lights flicker, listen and hide — don’t waste closets without a cue.
Grab coins, but don’t over-loot dark rooms.
Save Vitamins for chase rooms or long hallways.
If Dupe spawns, re-read the last door number before opening.
Floor 50 (Figure library) — the big wall for many kids
Enter crouched. Figure can’t see, but it hears. Move slow.
Books make a paper-rustle sound; sweep shelves methodically.
Collect the note; match shapes to digits.
If Figure approaches, closet and play the heartbeat mini-game calmly.
Code strategy: fill every digit before guessing; fewer mistakes means less danger.
Practice plan (10 minutes): load into 45–50, do one quiet shelf loop, grab note, decode once, leave. repeat tomorrow.
Floors 51–99 (stay steady)
Keep Lockpicks for bad layouts; don’t burn them on obvious keys.
Seek chase 2 returns — same rules: follow lighted doors, mind the hands/fire.
Loot casually; don’t stall in dark rooms.
Spend coins on utility (light sources) over “nice to have” extras.
Floor 100 (power room)
Crouch on entry; Figure patrols again.
Flip the breaker puzzle: watch the small indicators, toggle only what’s needed.
Move with patience; listen before leaving cover.
Final run: stay low, don’t sprint into blind corners.
→ Kid-safe reminder list: “Write 6 friendly DOORS safety rules about chat, private servers, and breaks.” Try it in the AI Homework Helper
Items that matter (and when to use them)
Crucifix: Save for high-risk moments (Ambush loop, Figure grab). Don’t waste on Screech.
Vitamins: Pop during Seek chase or long connecting halls; speed + survivability.
Lockpicks: Use when you’ve burned time on a key or hear Ambush pressure.
Lighter/Flashlight: Prioritize at the pre-run shop; preserve battery with short taps.
Codes, checkpoints, and replays
Codes: if there’s a promo code live, it’s usually time-limited. Check a recent roundup before trying anything “today.”
Revives: teach kids to practice early floors rather than burning revives; save them for the Floor 50 pass or final segment.
Replays: focus on one skill per run — e.g., “Seek practice” or “quiet library sweep.”
Backrooms-style Roblox games kids also try
If your child likes DOORS, they may enjoy “creepy maze/chase” games with similar listen-and-learn mechanics. Try friends-only or private servers where possible, and keep chat limited for younger players. Search intents to capture here: backrooms roblox game, roblox backrooms guide.
Quick fixes (codes not working, lag, no sound)
Codes not working: confirm spelling/case → try a new server → check if the list you used was updated today.
Lag: lower Roblox graphics, close background apps, choose smaller servers, move closer to Wi-Fi.
No sound: DOORS relies on audio; check device volume, Roblox audio settings, and mute toggles.
→ Study + play balance: “Build a homework schedule with a 20-minute DOORS run that helps me improve on Figure.” Use the AI Homework Helper
FAQs
What’s the fastest way to learn DOORS?
Pick one goal per run: practice the Seek chase once, then do a quiet Floor 50 walk-through.
How do I beat Floor 50 if I panic?
Stay crouched, move shelf to shelf, and only hide when Figure is near. Calm taps in the heartbeat mini-game beat frantic spam.
How do I tell Rush from Ambush?
Rush passes once after a flicker. Ambush comes back repeatedly; hide, exit, re-hide until silence returns.
Are there any working codes right now?
Sometimes. They’re often seasonal or limited. Use a freshly updated list and expect expirations.
Is DOORS okay for younger kids?
Spooky, not gory. Use private servers with friends, limit chat, and add breaks if jump-scares bother your child.



